Large City: Becaz Wör Gri

Becaz Wör Gri

Becaz Wör Gri
Example Wood Elf architecture.
StateRosid
ProvenceGde̜ngwatyod Moot
RegionGdöqüe Gdu Moorland
Founded1251
Community LeaderLord Veahn
Area242 km2 (96 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation3976 m (13044 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population57714
Population Density238 people per km2 (601 people per mi2)
Town AuraWild Magic
Naming
Native nameBecaz Wör Gri
Pronunciation/ˈbecaz/ /wo˞r/
Direct Translation[guilty] [damage]
Translation[Not Yet Translated]

Becaz Wör Gri (/ˈbecaz/ /wo˞r/ [guilty] [damage]) is a subtropical Large City located in the Gde̜ngwatyod Moot of the Rosid.

The name Becaz Wör Gri is derived from the Sylvin language, as Becaz Wör Gri was founded by Dwuc, who was culturaly Wood Elf.

Climate

Becaz Wör Gri has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -11°C (13°F). Becaz Wör Gri receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Becaz Wör Gri covers an area of nearly 242 km2 (96 mi2), and an average elevation of 3976 m (13044 ft) above sea level.

Overview

Becaz Wör Gri was founded durring the late 13th century in spring of the year 1251, by Dwuc. The establishment of the new community went well, with no major obsticles durring construction.

Becaz Wör Gri was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Becaz Wör Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Becaz Wör Gri is buildings are speckled and packed arround spacious cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The city's millitarily questionable fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Becaz Wör Gri has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Becaz Wör Gri ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Becaz Wör Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Becaz Wör Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Becaz Wör Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Becaz Wör Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Becaz Wör Gri's parks.

Becaz Wör Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Becaz Wör Gri.

Becaz Wör Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Becaz Wör Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Becaz Wör Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Becaz Wör Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Becaz Wör Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Becaz Wör Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Becaz Wör Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Becaz Wör Gri's public wards, blessings, and other arcane systems.

Becaz Wör Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Becaz Wör Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Becaz Wör Gri's grid is powered by hydrogalvanic generators.

Becaz Wör Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Becaz Wör Gri has a first rate hospital which caters to anyone in need of long term medical care.

Becaz Wör Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Becaz Wör Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Becaz Wör Gri's natural decorations nor waterways.

Becaz Wör Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Becaz Wör Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Becaz Wör Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Becaz Wör Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Becaz Wör Gri has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Becaz Wör Gri's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, spring is skipped in Becaz Wör Gri.

The Domovoi near Becaz Wör Gri are known to be quite timid.

Becaz Wör Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Invocation energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 112
  • Farmers: 160
  • Farm Laborer: 320
  • Hunters: 221
  • Milk Maids: 144
  • Ranchers: 75
  • Ranch Hands: 153
  • Shepherds: 151
    • Farmland: 232010 m2
    • Cattle and Similar Creatures: 14428
    • Poultry: 173142
    • Swine: 11542
    • Sheep: 577
    • Goats: 115
    • Horses, Mounts, and Beasts of Burden: 5771

Craftsmen

  • Arms and Toolmakers: 110
  • Blacksmiths: 128
  • Bookbinders: 74
  • Buckle-makers: 76
  • Cabinetmakers: 137
  • Candlemakers: 213
  • Carpenters: 189
  • Clothmakers: 140
  • Coach and Harness Makers: 60
  • Coopers: 160
  • Copper, Brass, Tin, Zinc, and Lead Workers: 83
  • Copyists: 54
  • Cutlers: 48
  • Fabricworkers: 137
  • Farrier: 295
  • Furriers: 37
  • Glassworkers: 213
  • Gunsmiths: 129
  • Harness-Makers: 56
  • Hatters: 109
  • Hosiery Workers: 41
  • Jewelers: 63
  • Leatherwrights: 137
  • Locksmiths: 58
  • Matchstick makers: 91
  • Musical Instrument Makers: 79
  • Painters, Structures and Fixtures: 71
  • Paper Workers: 87
  • Plasterers: 75
  • Pursemakers: 96
  • Roofers: 58
  • Ropemakers: 57
  • Rugmakers: 57
  • Saddlers: 113
  • Scabbardmakers: 121
  • Scalemakers: 62
  • Scientific, Surgical, and Optical Instrument Makers: 37
  • Sculptors, Structures and Fixtures: 55
  • Shoemakers: 56
  • Soap and Tallow Workers: 177
  • Tailors: 329
  • Tanners: 71
  • Upholsterers: 82
  • Watchmakers: 73
  • Weavers: 174
  • Whitesmiths: 45

Merchants

  • Adventuring Goods Retellers: 40
  • Arcana Sellers: 41
  • Beer-Sellers: 76
  • Booksellers: 91
  • Butchers: 134
  • Chandlers: 144
  • Chicken Butchers: 162
  • Entrepreneurs: 58
  • Fine Clothiers: 144
  • Fishmongers: 144
  • Florists: 34
  • Potion Sellers: 91
  • Resellers: 250
  • Spice Merchants: 81
  • Wine-sellers: 122
  • Wheelwright: 88
  • Woodsellers: 54

Service workers

  • Bakers: 288
  • Barbers: 256
  • Coachmen: 82
  • Cooks: 250
  • Doctors: 139
  • Gamekeepers: 87
  • Grooms: 51
  • Hairdressers: 213
  • Healers: 162
  • Housekeepers: 169
  • Housemaids: 288
  • House Stewards: 169
  • Inns: 54
  • Laundry maids: 103
  • Maidservants: 199
  • Nursery Maids: 101
  • Pastrycooks: 186
  • Restaurateur: 250
  • Tavern Keepers: 240

Specialized Laborer

  • Ashworkers: 77
  • Bleachers: 51
  • Chemical Workers: 33
  • Coal Heavers: 110
  • In-Town Couriers: 137
  • Long Haul Couriers: 137
  • Dockyard Workers: 134
  • Gas Workers: 28
  • Hay Merchants: 50
  • Leech Collectors: 149
  • Millers: 131
  • Miners: 128
  • Oilmen and Polishers: 90
  • Postmen: 144
  • Pure Finder: 73
  • Skinners: 174
  • Sugar Refiners: 33
  • Tosher: 91
  • Warehousemen: 213
  • Watercarriers: 121
  • Watermen, Bargemen, etc.: 180

Skilled Laborers

  • Accountants: 73
  • Alchemist: 86
  • Clerk: 117
  • Dentists: 56
  • Educators: 158
  • Engineers: 88
  • Gardeners: 61
  • Mages: 43
  • Plumbers: 61
  • Pharmacist: 71
  • Professors: 25
  • Scientists: 43
  • Wizards: 25

Civil Servants

  • Adventurers: 53
  • Bankers: 81
  • Civil Clerks: 128
  • Civic Iudex: 63
  • Consultants: 36
  • Exorcist: 128
  • Fixers: 71
  • Kami Clerk: 109
  • Landlords: 114
  • Lawyers: 70
  • Legend Keepers: 103
  • Militia Officers: 641
  • Monks, Monastic: 180
  • Monks, Civic: 164
  • Historian, Oral: 137
  • Historian, Textual: 71
  • Policemen, Sheriffs, etc.: 125
  • Priests: 240
  • Rangers: 76
  • Rat Catchers: 89
  • Scholars: 87
  • Spiritualist: 97
  • Slayers: 32
  • Storytellers: 209
  • Military Officers: 174

Cottage Industries

  • Brewers: 192
  • Comfort Services: 240
  • Enchanters: 64
  • Herbalists: 64
  • Jaminators: 174
  • Needleworkers: 174
  • Potters: 94
  • Preserve Makers: 192
  • Quilters: 83
  • Seamsters: 274
  • Spinners: 155
  • Tinker: 64
  • Weaver: 147

Artists

  • Actors: 62
  • Architects: 22
  • Bards: 88
  • Costumers: 34
  • Dancers: 71
  • Drafters: 37
  • Engravers: 46
  • Fine Furniture Carpenters: 28
  • Glaziers: 62
  • Inlayers: 57
  • Musicians: 160
  • Painters, Art: 29
  • Playwrights: 60
  • Sculptors, Art: 50
  • Wood Carvers: 221
  • Writers: 199

Produce Industries

  • Butter Churners: 192
  • Canners: 155
  • Cheesmakers: 180
  • Ice Merchants: 25
  • Millers: 117
  • Picklers: 93
  • Smokers: 71
  • Stockmakers: 64
  • Tobacconists: 83
  • Tallowmakers: 137

21807 of Becaz Wör Gri's population work within a Foundational Occupation.

32445 of Becaz Wör Gri's population do not work in a formal occupation, but do contribute to the local economy. 3462 (6%) are noncontributers.

Points of Interest

Becaz Wör Gri has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. One of Becaz Wör Gri's festivals remembers the hero.

History